Topmarks is excited to reveal a new update to our popular primary-age money game, ‘Toy Shop Money Game‘. Now, it’s fully playable in GBP, AUD, USD and EUR currencies!
We’re delighted to launch this new version of Toy Shop Money, with the additional modes allowing game play for the Euro currency.
Toy Shop Money is a great game, ideal for 4 – 11 year olds who are learning and building money-handling skills.
For each currency, there are two different game modes.
Firstly, children are asked to count out money using single coin denominations. In GBP sterling, the counting is up to £20; for AU dollars, up to $20; for US dollars, up to $50, and for EUR, up to €20.
In the second mode, young learners can enjoy practising with mixed coinage. They will also be able to work out what change they will get from different amounts.
Each mode has varying levels of difficulty so that pupils can develop and progress.
Toy Shop Money is designed to work well on interactive whiteboard, in addition to other devices – like all our maths games, it’s tablet friendly.
Click now to play Toy Shop Money Game today!
Be prepared for the new term, with ready-made curriculum-linked lesson ideas to help with learning the importance of critical thinking and decision making – look out for the EconoME initiative.
Find this new and improved programme of resources, at The National Schools Partnership. From the Bank of England, and supported by the PHSE Association and Young Money, the lessons include real-world examples and best-practice strategies.
Young people are required to make important decisions throughout their lives, so the FREE set of econoME activities, engaging videos and case studies will be great to use in classrooms. It is ideal for 11-16 year olds.
The programme features a PowerPoint presentation and lesson plan, and covers:
Lesson 1: What influences my decisions? Explore a variety of factors that influence decisions, including the economy.
Lesson 2: How can I make informed decisions? Explore the process of decision-making including the sourcing and analysing of reliable information.
Lesson 3: Why do my decisions matter? Consider the consequences of any decisions your students might make – for themselves, others and the economy.
The econoME classes are well-designed, so they can be taught without previous economics experience, and also with clear curriculum links to programmes of study – PHSE/PSE/Health & Wellbeing/Social Studies/Learning for Life and Work/Thinking, Problem-Solving and Decision-Making, Citizenship, and Economics.
Click for more details, and to register for these and all the FREE teaching resources at The National Schools Partnership, if you’re not already a member.
Topmarks is excited to announce a brand new resource, called Teaching Clock. It’s great for primary age children, who are learning how to tell the time, in analogue and digital format.
Teaching Clock is a versatile and open-ended teaching resource, which is ideal for use in full-screen mode on an interactive whiteboard.
Teachers will be able to easily demonstrate the relative movements of both the hour and minute hand, when using the analogue clock.
Two digital clock options are available, to assist with exploring time in 12-hour or 24-hour format.
– Set each of the clocks to show the current time, or any given am or pm time.
– Children can use the clock to read or set various times.
– Pupils can be asked to show various times, such as an hour earlier or later.
– Teaching Clock works equally well on desktop and mobile devices.
Click now to try Teaching Clock, and don’t forget to let us know how your young learners get on… we’d love to hear! Share your experiences on our social media channels: Facebook and Twitter.
Ready for more fun learning with Topmarks? All aboard
for a great new children’s mental maths game that’s called
Multiples and Factors!
We’re excited to announce another new game to add to our range. This one focuses on mental maths helping children find the Lowest Common Multiple (LCM) or Highest Common Factor (HCF) of pairs of numbers.
Colourful graphics, engaging actions and reward sounds all will be sure to keep young minds engaged, while they play this multiple choice game.
Ideal for youngsters aged 9-11, begin by selecting from the two game modes, either Multiples or Factors.
Questions in Multiples and Factors are fully randomised, and designed to increase in difficulty depending on accurate results. So it’s great for progression as children practise finding the LCM and HCF.
As usual for Topmarks’ games, it is perfect for use on different devices, being fully tablet-friendly as well as suited for use in the classroom on an interactive whiteboard.
Click now to play and use the ‘full-screen’ icon in the top right of the game page for the best experience!