Topmarks is excited to announce a brand new resource, called Teaching Clock. It’s great for primary age children, who are learning how to tell the time, in analogue and digital format.
Teaching Clock is a versatile and open-ended teaching resource, which is ideal for use in full-screen mode on an interactive whiteboard.
Teachers will be able to easily demonstrate the relative movements of both the hour and minute hand, when using the analogue clock.
Two digital clock options are available, to assist with exploring time in 12-hour or 24-hour format.
– Set each of the clocks to show the current time, or any given am or pm time.
– Children can use the clock to read or set various times.
– Pupils can be asked to show various times, such as an hour earlier or later.
– Teaching Clock works equally well on desktop and mobile devices.
Click now to try Teaching Clock, and don’t forget to let us know how your young learners get on… we’d love to hear! Share your experiences on our social media channels: Facebook and Twitter.
Ready for more fun learning with Topmarks? All aboard
for a great new children’s mental maths game that’s called
Multiples and Factors!
We’re excited to announce another new game to add to our range. This one focuses on mental maths helping children find the Lowest Common Multiple (LCM) or Highest Common Factor (HCF) of pairs of numbers.
Colourful graphics, engaging actions and reward sounds all will be sure to keep young minds engaged, while they play this multiple choice game.
Ideal for youngsters aged 9-11, begin by selecting from the two game modes, either Multiples or Factors.
Questions in Multiples and Factors are fully randomised, and designed to increase in difficulty depending on accurate results. So it’s great for progression as children practise finding the LCM and HCF.
As usual for Topmarks’ games, it is perfect for use on different devices, being fully tablet-friendly as well as suited for use in the classroom on an interactive whiteboard.
Click now to play and use the ‘full-screen’ icon in the top right of the game page for the best experience!
Topmarks is excited to announce all-new ideas to help young children with identifying and working with numbers. We’ve added more levels to our Helicopter Rescue game to suit!
Helicopter Rescue is a mental maths game that’s designed for 4-8 year olds. We’ve added easier levels that make it perfect for little ones just learning to recognise their numbers to 10 and to 20, as well as for those who are learning up to 100.
There are two different, fun activities, Find a Number and Count On & Back. Each level features a grid of numbers, up to the selected maximum.
In the Find a Number mode, pupils must find a number on the chart, either directly, or identify the number lying between two others. Each of ‘Direct’ and ‘In Between’ modes has 5 difficulty levels.
Count On & Back is ideal for children getting to grips with different vocabulary of addition and subtraction – such as count on, count back, more than and less than. There are now five difficulty levels for each of ‘Within the 10s’ and ‘Across the 10s’ in the Count On & Back activity, too.
Helicopter Rescue is tablet-friendly and great for classroom use on an interactive whiteboard, like all Topmarks’ games. (Find our others, and more featured games here.)
Try it today!
Get your children money-savvy with all-new updates to our
Coins Game, with sorting, ordering and counting activities now in other currencies, as well as GBP sterling!
Coins Game is one of our most popular games, great for introducing children to coinage. The default currency is British, however you can now play in either Australian dollars, US dollars or Euros simply by clicking on the appropriate flag on the menu screen.
Ideal for young learners aged 4-10, the game features three activities – Sorting, Ordering and Counting, all perfect for practising coin values. Each has varying levels of difficulty to aid progression.
The first activity is Sorting, which has two different modes. This is particularly useful for very young children and it is a more convenient alternative to using plastic money in a class situation.
Ordering is the next activity, which helps pupils arrange the coins in value order, from lowest to highest. Again, there are two difficulty modes, or three in the case of the Euro currency.
Finally, in the Counting activity, children are asked to count money amounts on a fun piggy bank. There are eight menu options, which enable teachers to pitch the activity at the appropriate level.
With lively animation and sound rewards, Coins Game is sure to be engaging for children of all levels and its tablet- and whiteboard-friendly format will prove versatile for use on many different devices.